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OTBSync — Development tracker

Development Tracker

The first line of OTBSync code was written on July 8, 2026. Open beta launched ten days later, and improvements have shipped near-daily since. This page tracks what's live, what's in testing, and what's coming. Found a bug or want something prioritized? Email hello@OTBSync.com.

Shipped In testing Planned Watching field data

OTBSync improves fastest from real games. Opting in to anonymized detection reports (in settings, or on the FAQ page) is what turns a misread at your board into a fix on this page — many of the shipped items below started as a single player's report, and several were fixed the same day.

In testing

Planned

Watching field data

These are designed and ready, but we only add engine complexity when real games prove it's needed. Your opt-in reports are the evidence.

Shipped

Dates are when each item went live. Zero to open beta took ten days; everything since has shipped into a live product without breaking play.

The foundation — zero to playable

Detection safety & accuracy

Calibration & camera

Pairing & connectivity

Broadcast Mode

Experience & polish


Questions or requests? Email hello@OTBSync.com.